This can be counteracted by switching the weapon mode to single/semi or by firing in sporadic bursts. During large bursts, a weapon will sway both traversely and longitudinally making it very difficult to shoot distant targets.
#STALKER SHADOW OF CHERNOBYL COMPLETE 2012 FULL#
High end weapons are customisable and behave in a very realistic manner - there is a whole lot of recoil from auto weapons and this makes aiming virtually impossible when shooting in full automatic. The weapons in this game are nothing short of brilliant. Bandages, anti-rad medicines and foodstuffs are very common throughout the game, but can be quickly depleted if a player fails to be conservative. Similarly, health supplies like medkits can be difficult to find, but if a player is careful, they do eventually accumulate. Players will find themselves searching dead bodies and unloading dropped weapons in order to accumulate their ammo. Ammunition is relatively scarce, and must be conserved in order to ensure success. Since they occur in dangerous areas, artifacts commend great value on the market and the rarer ones can be sold or swapped amongst stalkers for virtually anything that is on offer. Some artifacts provide resistance to radiation and chemical burns, whilst others increase stamina and healing. Items known as artifacts can be found scattered around the environs and offer a vast improvement in terms of Strelok's abilities. Although this is a common theme in many FPS's, it is starkly emphasised in this particular title. When it comes to personal items, you start off with the bare minimum (pretty much junk) and have to work your way up to achieve a high tactical prowess. Overall, this game genuinely appeals to the hunter gatherer instinct, which judging by some of these reviews, seems to be on the decline. Adding further to this, eery music, strange biological sound effects and unusually gloomy areas all culminate to form a unique sense of mystery. The loose goals and utter in-game freedom encourage exploration and provide great incentive for the player to realise all of the inherent possibilities. There is a literal plethora of abandoned buildings and hidden areas to explore and almost all of them contain some kind of reward. Although the foliage is consistent throughout the game, the environments are extensive and the scenery varies - from contaminated creeks and swamps, to hills and elevated terrain. In fact, it is easy to forget yourself and imagine a proper hunting trip through scrub and forest with industrial detritus thrown in as a bonus. Being a true hunter, I can honestly declare S.T.A.L.K.E.R as the most realistic account of actually lugging a weapon in an open field. A breakthrough as far as gaming is concerned. Although the foliage is This game is utterly stunning. Most bugs have been patched, and I highly recommend that everyone plays this spectacular game.
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Perfect for the harsh wastelands surrounding Chernobyl. Graphically, STALKER has some of the best dynamic lighting engines ever, and it's a game that holds off the bloom, so it has a distinctive "dirty" look. You will not walk away from radiation, without some medication. You will not take a shotgun wound standing. You will die of blood loss, if you don't bandage up wounds.
![stalker shadow of chernobyl complete 2012 stalker shadow of chernobyl complete 2012](https://media.moddb.com/images/articles/1/45/44412/auto/3945825724_277597db38_o.jpg)
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STALKER tries to be annoyingly realistic. With 7 different endings, and a amazingly long single player mode, this game will deliver surprises both good and bad for years to come, especially with the huge modding community. To the players that man up, and fight there way through the zone, this will be a game that is played over, and over again. However, STALKER is not Call of Duty, nor is it Fallout, and especially not Oblivion, it isn't even an entirely perfect game. STALKER is a lot of things, it's atmospheric, it's frightening, it's unique, and it's quite hard. Very few games now-a-days have the pure, innovative gameplay, that S.T.A.L.K.E.R: Shadow of Chernobyl provides. However, STALKER is not Call of Duty, nor is it Fallout, and especially not Oblivion, it isn't even an entirely Lately, the industry has been flooded with CoD-esque linear shooters. Lately, the industry has been flooded with CoD-esque linear shooters.